NameStar Trek Adventures - Second Edition - The 24th Century Campaign Guide
ArtikelnummerMUH0142603
EAN / ISBN9781802812787
Mehrwertsteuersatz7%
Spracheenglisch
Erscheinungstermin04.11.2026
Erstverkaufstag04.11.2026
HerstellerModiphius Entertainment Ltd 3rd Floor
39 Harwood Road
London SW6 4QP
Großbritannien
https://modiphius.net/pages/support
Einführerburst Spiele GmbH
Maybachstraße 5
71088 Holzgerlingen
Deutschland
www.burstspiele.de
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The 24th century is crucial to the impact and longevity of the Star Trek universe because it expands upon everything the original Star Trek series first created. The 24th Century Campaign Guide presents the entire 24th century for you to use in the Star Trek Adventures roleplaying game, from the so-called "Lost Era" in the century's early decades, to the bold exploration efforts in the 2360s.

The onward to the rich depth of story contained around the stable wormhole connecting the Alpha Quadrant to the Gamma Quadrant, as well as the post-war decades, where additional allies and adversaries present all-new challenges.

Characters of every department, from command to medical, can use new rules and character options to deepen their gameplay experience. No matter the composition of your crew, this guide provides the means for you to play through some of the most dramatic and influential periods in the Star Trek universe!



How does your crew fit into this iconic era, and what amazing stories will you tell together?



The 128-page full-color The 24th Century Campaign Guide features:

x New player character options, including four new options for the Environment phase of lifepath character generation, the new Vigilante career path option, 14 new career events, seven new character talents, and six new starship talents.
x Information about four key periods of the century, along with specific details for each key period concerning the state of the Galaxy, technological advancements, and the major and minor civilizations at play.
x Extensive player advice about playing characters through the various periods in this century, along with sample focuses, traits, and values for players to consider adding to their characters.
x Advice for gamemasters on the themes and tones present in each period of this century, and information on various styles of play and campaign structures that might best fit each period.
x Guidance to help players and gamemasters create amazing missions and campaigns that fit thematically into the 24th century, and to collaboratively tell stories with your crew that are as evocative and epic as those involving Jean-Luc Picard, Lt. Commander Data, Benjamin Sisko, Commander Worf, Kathryn Janeway, Seven of Nine, Beckett Mariner, Bradward Boimler, Dal R'El, Murf, and many others.

This second edition supplement is compatible with both first edition Star Trek Adventures and the Captain’s Log Solo RPG.

 

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