
Name | Spires: Conquest First Blood Cohort Starter Set |
Artikelnummer | PBW6116 |
EAN / ISBN | 5213009018814 |
Mehrwertsteuersatz | 19% |
Sprache | mehrsprachig |
Erscheinungstermin | 27.06.2025 |
Erstverkaufstag | 27.06.2025 |
Hersteller | Para Bellum Wholesale Ltd Inomenon Ethnon 48 6042 Larnaca Zypern https://www.para-bellum.com/contact-us/ |
A 1 player Cohort starter ready to play a Tournament out of this box - assemble your models and play this 1000 pt army for our skirmish style of play, First Blood! We also give you everything you need should you wish to play using The Last Argument of Kings rank and flank style of play. This Spires Cohort set includes a High Clone Executor, Ward Preceptor, 12 Vanguard Clones/Vanguard Clone Initiates, 8 Bound Clones, 1 Incarnate Sentinel, 4 Desolation Drones and 4 Marksman Clones. 31 models in all along with all bases and stands, Command Cards, Assembly Instructions, Quick Start Guide and Welcome Guide.
How do the Spires play?
Spires are able to field a variety of options, from hordes of drones, to ranks of combat ready clones, and even elite armies composed entirely of war beasts and Avatara suits. Speed is the favored weapon of the Spires, making them faster than their enemies and capable of further leveraging this advantage via Biomancies and Pheromancies which allow them to push their soldiers past their limits, making them stronger, faster, and deadlier, at the cost of their own lives. However, Spire would not waste lives so inefficiently, so they have incredibly powerful healing abilities to ensure that your creations die when you say it is time for them to die. Their battleplans revolve around up trading their units with the opponents by using their Biomancies.
Caution: Not suitable for children under 3 years of age.
How do the Spires play?
Spires are able to field a variety of options, from hordes of drones, to ranks of combat ready clones, and even elite armies composed entirely of war beasts and Avatara suits. Speed is the favored weapon of the Spires, making them faster than their enemies and capable of further leveraging this advantage via Biomancies and Pheromancies which allow them to push their soldiers past their limits, making them stronger, faster, and deadlier, at the cost of their own lives. However, Spire would not waste lives so inefficiently, so they have incredibly powerful healing abilities to ensure that your creations die when you say it is time for them to die. Their battleplans revolve around up trading their units with the opponents by using their Biomancies.
Caution: Not suitable for children under 3 years of age.
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