
Name | Sorcerer Kings: Conquest First Blood Cohort Starter Set |
Artikelnummer | PBW6122 |
EAN / ISBN | 5213009018876 |
Mehrwertsteuersatz | 19% |
Sprache | mehrsprachig |
Erscheinungstermin | 27.05.2025 |
Erstverkaufstag | 27.06.2025 |
Hersteller | Para Bellum Wholesale Ltd Inomenon Ethnon 48 6042 Larnaca Zypern https://www.para-bellum.com/contact-us/ |
A one player Cohort starter ready to play a Tournament out of this box - assemble your models and play this 1000 pt army for our skirmish style of play, First Blood! We also give you everything you need should you wish to play using The Last Argument of Kings rank and flank style of play. This Sorcerer Kings Cohort set includes a Sorcerer, a Sardar, 8 Maharabati Initiates, 8 Ghols, 8 Rajakur, 8 Dhanur Disciples, and an Efreet Sword Dancer. 35 models in all along with all bases and stands, Command Cards, Assembly Instructions, Quick Start Guide and Welcome Guide.
How do the Sorcerer Kings play?
Regiments of Elemental soldiers, spirits of Air and Fire along malevolent beasts of legend, the Sorcerer Kings bring a host of magical forces onto the battlefield. Yielding powerful elemental magic, powerful new Ritual rules and a wide magical arsenal. Each Spell and Ritual belongs to an Element and when these powerful magics are unleashed, Elemental forces of the same element are empowered, given a second wind and rejuvenated whilst also acting as powerful spellcasting conduits. As powerful and influential commanders the human element is not amissed in the faction. Professional and highly trained soldiers and archers, the best money can buy, along with fully armored Mahuts break enemy lines wide open, giving their elemental brethren a chance to seep through cracks in enemy formation and cause chaos.
Caution: Not suitable for children under 3 years of age.
How do the Sorcerer Kings play?
Regiments of Elemental soldiers, spirits of Air and Fire along malevolent beasts of legend, the Sorcerer Kings bring a host of magical forces onto the battlefield. Yielding powerful elemental magic, powerful new Ritual rules and a wide magical arsenal. Each Spell and Ritual belongs to an Element and when these powerful magics are unleashed, Elemental forces of the same element are empowered, given a second wind and rejuvenated whilst also acting as powerful spellcasting conduits. As powerful and influential commanders the human element is not amissed in the faction. Professional and highly trained soldiers and archers, the best money can buy, along with fully armored Mahuts break enemy lines wide open, giving their elemental brethren a chance to seep through cracks in enemy formation and cause chaos.
Caution: Not suitable for children under 3 years of age.
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